Elsword Builds

THE author don't play ALL those characters so some builds may be a little off. We only collect those from different sources.
If u want to know more about Elsword, u can go HERE

Flame Lord

Main Skills

Fireplay

[Special Active: Strength]

1st Job, Lvl 30

Throw an explosive fire ball upwards. The fire ball will explode after a certain duration and become many smaller fire balls. After a certain duration, the small fire balls will explode and deal damage to nearby enemies.

Gale Skill
Consumes Gale gauge and acquire Annihilation gauge
MP Cost ↓ Cooldown ↓ when Gale is activated

Final Enhanced Skill
Damage is increased by 1.2 times.

[Mod] Ignis Crusher

[Special Active: Strength]

Transcendence, Lvl 90
Mod from Secret Manual: [Mod] Force (A)

Launch piercing fireballs towards the ground. (Can only be activated midair)

Gale Skill
Consumes Gale gauge and acquire Annihilation gauge
MP Cost ↓ Cooldown ↓ when Gale is activated

Infernal Blade

[Special Active: Bravery]

1st Job, Lvl 35

Swing a flaming sword and slash 3 times. Grants the user the ability to wield an Infernal Blade for a set duration. The Infernal Blade ignores the same amount of defense as the wielder's fire resistance.

Annihilation Skill
Consumes Annihilation gauge and acquire Gale gauge
Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated

Final Enhanced Skill
Last hit no longer launches.

[Mod] Eternal Fire

[Special Active: Bravery]

2nd Job, Lvl 35
Mod from 3rd Job Force Cube

Collect aura of flame with the sword and summon eternal flames.
Eternal flames will move ahead and hit enemies creating blooming flowers.
Blooming flowers will chase enemies and deal damage.

Gale Skill
Consumes Gale gauge and acquire Annihilation gauge
MP Cost ↓ Cooldown ↓ when Gale is activated

Strength Build

Iron Body - Strong

[Active]

Base, Lvl 20, Locked

Increases attack power and enter Super Armor state.

Final Enhanced Skill
Receive 10% less damage while in Super Armor status.

Sword Fire

[Special Active: Strength]

1st Job, Lvl 15

Unleash a flaming sword attack that incinerates the ground and gives your sword a flame buff. (Can also be activated in mid-air)

Gale Skill
Consumes Gale gauge and acquire Annihilation gauge
MP Cost ↓ Cooldown ↓ when Gale is activated

Final Enhanced Skill
MP Usage is decreased by 10%.

Scaldic Sword

[Special Active: Tenacity]

1st Job, Lvl 25

Charge forward to slash enemies 2 times while unleashing a flame wave. Enemies hit by the first attack will be critically hit by the second attack.

Annihilation Skill
Consumes Annihilation gauge and acquire Gale gauge
Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated

Final Enhanced Skill
MP Usage is decreased by 20%.

[Mod] Infernal Blade

[Special Active: Bravery]

1st Job, Lvl 35
Mod from 3rd Job Force Cube

Swing a flaming sword and slash 3 times. Grants the user the ability to wield an Infernal Blade for a set duration.
The Infernal Blade ignores the same amount of defense as the wielder's fire resistance.
1 Fire Stigma stack is granted for every flaming sword attack.

Annihilation Skill
Consumes Annihilation gauge and acquire Gale gauge
Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated

Fireplay

[Special Active: Strength]

1st Job, Lvl 30

Throw an explosive fire ball upwards. The fire ball will explode after a certain duration and become many smaller fire balls. After a certain duration, the small fire balls will explode and deal damage to nearby enemies.

Gale Skill
Consumes Gale gauge and acquire Annihilation gauge
MP Cost ↓ Cooldown ↓ when Gale is activated

Final Enhanced Skill
Damage is increased by 1.2 times.

[Mod] Eternal Fire

[Special Active: Bravery]

2nd Job, Lvl 35
Mod from 3rd Job Force Cube

Collect aura of flame with the sword and summon eternal flames.
Eternal flames will move ahead and hit enemies creating blooming flowers.
Blooming flowers will chase enemies and deal damage.

Gale Skill
Consumes Gale gauge and acquire Annihilation gauge
MP Cost ↓ Cooldown ↓ when Gale is activated

[Mod] Explosive Fist

[Active]

2nd Job, Lvl 35
Mod from Secret Manual: [Mod] Force (A)

Launch a fireball. The fireball will absorb all the Burning effects of its targets to deal additional damage.

Annihilation Skill
Consumes Annihilation gauge and acquire Gale gauge
Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated

Flame Orb

[Special Active: Strength]

2nd Job, Lvl 50

Summon a giant flame orb engulfed in fire.
The orb will move forward and hit enemies.

Annihilation Skill
Consumes Annihilation gauge and acquire Gale gauge
Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated

Final Enhanced Skill
Damage is increased by 1.2 times.

Soul Ignition

[Special Active: Bravery]

Transcendence, Lvl 95

Create a soul-burning flame that can damage the enemies surrounding you.
Special Active skill damage increases during the skill, and Flames shoot out when you use command attacks or Active skills (Iron Body - Strong/Roll & Dodge/Hyper Actives/Extreme Heavenly Love/Extreme Heavenly Bond Excluded).
Apply High Heat against target.

Annihilation Skill
Consumes Annihilation gauge and acquire Gale gauge
Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated

Final Enhanced Skill
Buff duration is increased by 5 seconds.

[Mod] Ignis Crusher

[Special Active: Strength]

Transcendence, Lvl 90
Mod from Secret Manual: [Mod] Force (A)

Launch piercing fireballs towards the ground. (Can only be activated midair)

Gale Skill
Consumes Gale gauge and acquire Annihilation gauge
MP Cost ↓ Cooldown ↓ when Gale is activated

Bravery Build

Iron Body - Strong

[Active]

Base, Lvl 20, Locked

Increases attack power and enter Super Armor state.

Final Enhanced Skill
Receive 10% less damage while in Super Armor status.

Sword Fire

[Special Active: Strength]

1st Job, Lvl 15

Unleash a flaming sword attack that incinerates the ground and gives your sword a flame buff. (Can also be activated in mid-air)

Gale Skill
Consumes Gale gauge and acquire Annihilation gauge
MP Cost ↓ Cooldown ↓ when Gale is activated

Final Enhanced Skill
MP Usage is decreased by 10%.

Scaldic Sword

[Special Active: Tenacity]

1st Job, Lvl 25

Charge forward to slash enemies 2 times while unleashing a flame wave. Enemies hit by the first attack will be critically hit by the second attack.

Annihilation Skill
Consumes Annihilation gauge and acquire Gale gauge
Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated

Final Enhanced Skill
MP Usage is decreased by 20%.

Fireplay

[Special Active: Strength]

1st Job, Lvl 30

Throw an explosive fire ball upwards. The fire ball will explode after a certain duration and become many smaller fire balls. After a certain duration, the small fire balls will explode and deal damage to nearby enemies.

Gale Skill
Consumes Gale gauge and acquire Annihilation gauge
MP Cost ↓ Cooldown ↓ when Gale is activated

Final Enhanced Skill
Damage is increased by 1.2 times.

Infernal Blade

[Special Active: Bravery]

1st Job, Lvl 35

Swing a flaming sword and slash 3 times. Grants the user the ability to wield an Infernal Blade for a set duration. The Infernal Blade ignores the same amount of defense as the wielder's fire resistance.

Annihilation Skill
Consumes Annihilation gauge and acquire Gale gauge
Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated

Final Enhanced Skill
Last hit no longer launches.

[Mod] Ignis Crusher

[Special Active: Strength]

Transcendence, Lvl 90
Mod from Secret Manual: [Mod] Force (A)

Launch piercing fireballs towards the ground. (Can only be activated midair)

Gale Skill
Consumes Gale gauge and acquire Annihilation gauge
MP Cost ↓ Cooldown ↓ when Gale is activated

[Mod] Explosive Fist

[Active]

2nd Job, Lvl 35
Mod from Secret Manual: [Mod] Force (A)

Launch a fireball. The fireball will absorb all the Burning effects of its targets to deal additional damage.

Annihilation Skill
Consumes Annihilation gauge and acquire Gale gauge
Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated

Flame Orb

[Special Active: Strength]

2nd Job, Lvl 50

Summon a giant flame orb engulfed in fire.
The orb will move forward and hit enemies.

Annihilation Skill
Consumes Annihilation gauge and acquire Gale gauge
Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated

Final Enhanced Skill
Damage is increased by 1.2 times.

Soul Ignition

[Special Active: Bravery]

Transcendence, Lvl 95

Create a soul-burning flame that can damage the enemies surrounding you.
Special Active skill damage increases during the skill, and Flames shoot out when you use command attacks or Active skills (Iron Body - Strong/Roll & Dodge/Hyper Actives/Extreme Heavenly Love/Extreme Heavenly Bond Excluded).
Apply High Heat against target.

Annihilation Skill
Consumes Annihilation gauge and acquire Gale gauge
Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated

Final Enhanced Skill
Buff duration is increased by 5 seconds.

[Mod] Eternal Fire

[Special Active: Bravery]

2nd Job, Lvl 35
Mod from 3rd Job Force Cube

Collect aura of flame with the sword and summon eternal flames.
Eternal flames will move ahead and hit enemies creating blooming flowers.
Blooming flowers will chase enemies and deal damage.

Gale Skill
Consumes Gale gauge and acquire Annihilation gauge
MP Cost ↓ Cooldown ↓ when Gale is activated

Please dont copy, thank u.