Elsword Builds

THE author don't play ALL those characters so some builds may be a little off. We only collect those from different sources.
If u want to know more about Elsword, u can go HERE

Daybreaker

Main Skills

Ace in the Hole

[Special Active: Bravery]

Transcendence, Lvl 95

Grant the ability to fire multiple arrows with intense energy concentrations. Invincible while firing. (Can also be activated midair)
Additional arrows are released when the skill key is held. The arrows require 75 MP per second. (Max 10 seconds.)

Final Enhanced Skill
Damage is increased by 1.2 times.

Clearing

Phoenix Strike

[Special Active: Bravery]

Base, Lvl 20

Fires a Phoenix with the help of the Spirit of Fire.

NF Consumption Skill
Uses 3 NF on hit

Final Enhanced Skill
Damage is increased by 1.2 times.

Backflip Shot

[Active]

Base, Lvl 1

Fire 3 arrows while doing a backflip. Gains invulnerability during usage.

Final Enhanced Skill
Damage is increased by 1.2 times.

Guided Arrow

[Special Active: Strength]

1st Job, Lvl 15

Fire 3 arrows that chase and pierce through enemies.
Fire additional 2 arrows, and all arrows pierce 1 extra time with slightly reduced damage when used while awakened. (Overall damage increases.)

NF Consumption Skill
Uses 2 NF on hit

Final Enhanced Skill
Damage is increased by 1.2 times.

Crazy Shot

[Special Active: Bravery]

1st Job, Lvl 35

Fire a sphere that fires magical arrows. Its hits and size is increased by 30% if used while Awakened.

NF Consumption Skill
Uses 3 NF on hit

Final Enhanced Skill
Last hit no longer launches.

[Mod] Gungnir

[Special Active: Bravery]

2nd Job, Lvl 35
Mod from Secret Manual: [Mod] Force (A)

Shoot a magical arrow. The arrow will turn into multiple spears that will shoot forward.

Stigma Shot

[Active]

2nd Job, Lvl 35

Fire a magical arrow to debuff enemies. Enemies hit will receive an additional 10% damage, 15% damage from critical hits and magical defense decreased by 10% for 10 seconds.

Final Enhanced Skill
Magical Defense Reduction increased to 20%

[Mod] Wind Blast

[Special Active: Strength]

2nd Job, Lvl 45
Mod from Secret Manual: [Mod] Force (A)

Chase a target and fire 5 explosive arrows.

NF Consumption Skill
Uses 2 NF on hit

Aero Strafe

[Special Active: Strength]

2nd Job, Lvl 45, Locked

Fire a tornado arrow. (Can also be activated midair)

NF Consumption Skill
Uses 2 NF on hit

Final Enhanced Skill
Cooldown is decreased by 3 seconds.

Freezing Arrow

[Special Active: Tenacity]

2nd Job, Lvl 55

Fire a piercing frozen arrow. Enemies hit by the arrow will be frozen for 3 seconds and will be unable to move. The damage is increased and frozen time will increase by 2 seconds if used while Awakened.

NF Consumption Skill
Uses 1 NF on hit

Final Enhanced Skill
Explosion damage added upon hit.

Ace in the Hole

[Special Active: Bravery]

Transcendence, Lvl 95

Grant the ability to fire multiple arrows with intense energy concentrations. Invincible while firing. (Can also be activated midair)
Additional arrows are released when the skill key is held. The arrows require 75 MP per second. (Max 10 seconds.)

Final Enhanced Skill
Damage is increased by 1.2 times.

Bossing

Aero Tornado

[Special Active: Bravery]

Base, Lvl 10

Shoot an imbued arrow that creates a sphere tornado. Increase in size and damage while Awakened.

NF Consumption Skill
Uses 3 NF on hit

Final Enhanced Skill
Damage is increased by 1.2 times.

Backflip Shot

[Active]

Base, Lvl 1

Fire 3 arrows while doing a backflip. Gains invulnerability during usage.

Final Enhanced Skill
Damage is increased by 1.2 times.

Guided Arrow

[Special Active: Strength]

1st Job, Lvl 15

Fire 3 arrows that chase and pierce through enemies.
Fire additional 2 arrows, and all arrows pierce 1 extra time with slightly reduced damage when used while awakened. (Overall damage increases.)

NF Consumption Skill
Uses 2 NF on hit

Final Enhanced Skill
Damage is increased by 1.2 times.

Crazy Shot

[Special Active: Bravery]

1st Job, Lvl 35

Fire a sphere that fires magical arrows. Its hits and size is increased by 30% if used while Awakened.

NF Consumption Skill
Uses 3 NF on hit

Final Enhanced Skill
Last hit no longer launches.

Gungnir

[Special Active: Bravery]

2nd Job, Lvl 35

Get in a fire stance and set a target location to throw down multiple spears. Can move the target location around while holding down the skill key or the location is set after 10 sec. Increase damage if used while Awakened. ( Super Armor while casting the skill)

Final Enhanced Skill
Damage is increased by 1.2 times.

Stigma Shot

[Active]

2nd Job, Lvl 35

Fire a magical arrow to debuff enemies. Enemies hit will receive an additional 10% damage, 15% damage from critical hits and magical defense decreased by 10% for 10 seconds.

Final Enhanced Skill
Magical Defense Reduction increased to 20%

Hunter's Steadiness

[Active]

1st Job, Lvl 30

Get into a firing stance and then fire an arrow. All arrow commands cost no MP and range is increased. While in this stance, attack power of melee attacks are slightly decreased.

Final Enhanced Skill
Grants Super Armor when casting.

Aero Strafe

[Special Active: Strength]

2nd Job, Lvl 45, Locked

Fire a tornado arrow. (Can also be activated midair)

NF Consumption Skill
Uses 2 NF on hit

Final Enhanced Skill
Cooldown is decreased by 3 seconds.

[Mod] Freezing Arrow

[Special Active: Tenacity]

2nd Job, Lvl 55
Mod from 3rd Job Force Cube

Fire several freezing arrows that will fly a short distance.
Enemies hit by the arrow will be frozen for 3 seconds and will be unable to move.
The damage is increased and frozen time will increase by 2 seconds if used while Awakened.

NF Consumption Skill
Uses 1 NF on hit

Ace in the Hole

[Special Active: Bravery]

Transcendence, Lvl 95

Grant the ability to fire multiple arrows with intense energy concentrations. Invincible while firing. (Can also be activated midair)
Additional arrows are released when the skill key is held. The arrows require 75 MP per second. (Max 10 seconds.)

Final Enhanced Skill
Damage is increased by 1.2 times.

Please dont copy, thank u.