Elsword Builds

THE author don't play ALL those characters so some builds may be a little off. We only collect those from different sources.
If u want to know more about Elsword, u can go HERE

Overmind

Main Skills

Code Yellow

[Special Active: Strength]

1st Job, Lvl 30

Escaped subjects found. Tsk, how troublesome!
Quickly scan the surrounding area to find the missing subjects.

Dynamo Mutation Point
Uses a maximum of 3 Dynamo Mutation Points with Awakening.
Increases 5% damage per Dynamo Mutation Point.
(Skill can be used without Mutation Points)

Final Enhanced Skill
Damage is increased by 1.2 times.

Defibrillator

[Special Active: Bravery]

Transcendence, Lvl 95

Oops, was the shock too strong?
Deliver a powerful electric shock to the target. (Can also be activated midair)

DP Recovery Skill
Recover 60 DP when the skill is used
DP is not recovered while in Dynamo Configuration Mode (Awakening)

Dynamo Mutation Point
Uses a maximum of 2 Dynamo Mutation Points with Awakening.
Increases 10% damage per Dynamo Mutation Point.
(Skill can be used without Mutation Points)

Final Enhanced Skill
Damage is increased by 1.2 times.

Build

Examination

[Special Active: Tenacity]

1st Job, Lvl 25

Your current condition is...
Examine the subject to find a weakness.

DP Recovery Skill
Recover 20 DP when the skill is used
DP is not recovered while in Dynamo Configuration Mode (Awakening)

Final Enhanced Skill
Range is increased by 1.2 times.

Code Yellow

[Special Active: Strength]

1st Job, Lvl 30

Escaped subjects found. Tsk, how troublesome!
Quickly scan the surrounding area to find the missing subjects.

Dynamo Mutation Point
Uses a maximum of 3 Dynamo Mutation Points with Awakening.
Increases 5% damage per Dynamo Mutation Point.
(Skill can be used without Mutation Points)

Final Enhanced Skill
Damage is increased by 1.2 times.

Stimpack

[Active]

1st Job, Lvl 30, Locked

Use this and mix this together and it should be perfect?!
An energy field that can be used by both allies and enemies.
The energy mixture is slightly off, therefore the target will have increased Physical/Magical Attack Power, but decreased defense for a set duration.

Over Treatment
Allies affected by the buff will inflict 1 stack of Over Treatment.
Can only be removed with Immunity.

Final Enhanced Skill
MP Usage is decreased by 20%.

[Mod] Venipuncture

[Special Active: Bravery]

1st Job, Lvl 35
Mod from 3rd Job Force Cube

I need even more data!
Use multiple drones to collect data from the test subject.

DP Recovery Skill
Recover 60 DP when the skill is used
DP is not recovered while in Dynamo Configuration Mode (Awakening)

Cure

[Special Active: Bravery]

2nd Job, Lvl 35

I can't let the precious test subjects go to waste.
Launch a drone made with Nasod technology to drop HP, MP recovering potion to party members.
Party members affected by Cure Potion will immediately recover partial HP, MP and recover continuously for a set duration.

Dynamo Mutation Point
Uses a maximum of 3 Dynamo Mutation Points with Awakening.
Increases Instant HP/MP Recovery by 5% per Dynamo Mutation Point (0.25% in PvP).
(Skill can be used without Mutation Points)

Over Treatment
Allies affected by the buff will inflict 1 stack of Over Treatment.
Can only be removed with Immunity.

Final Enhanced Skill
Recover all Special resources upon instant recovery (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstones)

PCA

[Special Active: Strength]

2nd Job, Lvl 45

The experiments are struggling already. It's a hassle, but I suppose necessary.
Create an energy field so the affected party members feel less pain for a set duration. (Can also be activated midair)

Dynamo Mutation Point
Uses a maximum of 3 Dynamo Mutation Points with Awakening.
Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP).
(Skill can be used without Mutation Points)

Over Treatment
Allies affected by the buff will inflict 1 stack of Over Treatment.
Can only be removed with Immunity.

Final Enhanced Skill
Range is increased by 1.2 times.

[Mod] Detoxication

[Special Active: Strength]

2nd Job, Lvl 45, Locked
Mod from 3rd Job Force Cube

There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome.
Create an energy field that increases Active, Special Active Skill damage for party members within range.

DP Recovery Skill
Recover 40 DP when the skill is used
DP is not recovered while in Dynamo Configuration Mode (Awakening)

Over Treatment
Allies affected by the buff will inflict 1 stack of Over Treatment.
Can only be removed with Immunity.

Immunity

[Special Active: Strength]

2nd Job, Lvl 50

The samples are being corrupted the more experiments I run. I need to do something.
Scan the surrounding area, then have the drone created with Nasod technology remain to control the immunity state.
Once in Immunity Control state, all debuffs including Over Treatment will be removed and will be immune to debuffs for a set duration.

Dynamo Mutation Point
Uses a maximum of 3 Dynamo Mutation Points with Awakening.
Drone duration increased by 1 second per Dynamo Mutation Point.
(Skill can be used without Mutation Points)

Final Enhanced Skill
Damage is increased by 1.2 times.

[Mod] Anesthesia

[Special Active: Strength]

Transcendence, Lvl 90
Mod from Secret Manual: [Mod] Force (A)

Looks like it will be a big operation. Rest easy. It will be done before you know it.
Use drones for rapid induction to Freeze the target for a set duration. (Can be activated in midair)

Dynamo Mutation Point
Uses a maximum of 2 Dynamo Mutation Points with Awakening.
Increases Freeze duration by 1 second per Dynamo Mutation Point.
(Skill can be used without Mutation Points)

Defibrillator

[Special Active: Bravery]

Transcendence, Lvl 95

Oops, was the shock too strong?
Deliver a powerful electric shock to the target. (Can also be activated midair)

DP Recovery Skill
Recover 60 DP when the skill is used
DP is not recovered while in Dynamo Configuration Mode (Awakening)

Dynamo Mutation Point
Uses a maximum of 2 Dynamo Mutation Points with Awakening.
Increases 10% damage per Dynamo Mutation Point.
(Skill can be used without Mutation Points)

Final Enhanced Skill
Damage is increased by 1.2 times.

Please dont copy, thank u.